Supply Points In Back 4 Blood: Supply Points are among the most crucial elements of Back 4 Blood, and the necessity of acquiring supply points is vital.
By accumulating these points, you’ll be able to buy cards that you can use to build your decks. In addition, acquiring issues quickly can allow you to make a more robust deck, enhancing your playing skills.
If you’ve been searching for a method to generate the maximum amount of points, then you don’t need to explore any further.
In this article, we’ll guide you through the process of doing this in-depth.
Back 4 Blood Supply Farming Guide: How To Get Unlimited Supply Points?
To get an endless number of supply points in a short time to be able to farm supply points quickly in Back 4 Blood, you must concentrate all your efforts your focus on the Heralds of the Worm Part 1 mission.
We suggest you choose Hoffman as your character if you are doing this. This is due to his grenade slot, which will help you finish tasks quickly.
We recommend that you select to go with the veteran level for the mission since it could help you score up to fifty points in less than a minute.
We will now look at the equipment you’ll require to harvest supply points during The Heralds of the Worm Part 1 mission of Back 4 Blood.
Back 4 Blood Heralds of the Worm Part 1 Mission
- Energy Drink
- Dash
- Demolitions Expert
- Cross Trainers
- Bomb Squad
- Surplus Pouches
- Grenade Training
- Double Grenade Pouch
- Glass Cannon
- Evasive Action
- Olympic Sprinter
- Superior Cardio
- Improvised Explosives
- Fleet of Foot
We’ve already mentioned that you must focus on grenades when performing this task.
An ample supply of grenades could aid in destroying Ogre. Creatures of the night. The Ogre is highly vulnerable to grenade attacks despite its enormous dimensions and build.
Furthermore, you must be able to ensure that you’re able to sprint as swiftly as you can towards the secure area as soon as you have the opportunity to.
To do that, it is essential to maintain your stamina levels by avoiding regular enemies.
When you start your Heralds of the Worm Part 1 mission, you’ll get a couple of cards. This is because the mission spans several levels of Act 2.
Furthermore, you’ll be given a chance to choose and utilize any five additional cards you want to use.
After you’ve completed your mission, you’ll have to go to the Shop. It will be apparent that you have about 2350 copper to invest in upgrades.
As we mentioned previously, we suggest that you purchase as many frags grenades as feasible. The remainder of the copper could purchase healers and attachments that improve your weapon.
After that then head for the gate located at the lower part of the slope. Make it open for the Ogre to appear. Then, when the creature is about 40m away, you can begin to throw bombs at it.
It is possible to kill the Ogre with 2 to 3 grenades. This is likely to be fast. When the monster is dead, start to eradicate the remainder of the affected.
You could employ a pipe bomb to deter the usual adversaries if you want to do this. However, by doing this, you can create a pathway to your way into the secure room.
When you get to the room, you’ll have to take on some sleepers by shooting them from a distance. One is towards the corner; the other is near the safe area.
Secure the safe room when everyone is in. Now you will be awarded 52 points. Be aware that you’ll receive 52 points for each run you complete. This means that you could stop your run at any time and then start again.
Then you’re done. When you participate in part 1 of the Heralds of the Worm Part 1 mission and stay clear of common enemies, you will be able to collect great supply points.
Through constant repetition of this mission, you will ensure that you have an endless supply of these valuable points.