Nintendo Switch Sports Had Hamburger Robots:  Several “behind the scenes” details regarding Nintendo Switch Sports disclose in Nintendo’s Ask the Developer Volume 5. Including that the game nearly included playable robot characters instead of the human ones it ended up with.

In this fifth edition of Ask the Developer, Takayuki Shimamura (producer). Yoshikazu Yamashita (director), and other Nintendo Switch Sports developers are interviewed. According to the interview, the team’s goal was to develop the world’s “most inviting motion-based game,” the discussion.

We’ll go through some of the more noteworthy aspects of this interview, which spans four pages.

Nintendo Switch Sports was conceived to respond to a request to make the next entry in the Wii Sports series not long after the Switch was introduced.

Yamashita first believed there was nothing further to do, so the team went into new areas. First, they contemplated designing it fully without motion controls but recognized it would take away the appeal of Wii Sports.

It was more difficult for the developers to integrate accurate-feeling swinging motion controls on the Joy-Con than on the Wii Remotes for Wii Sports, which made development challenges.

Nintendo Switch Sports Had Hamburger Robots

For the sports to seem genuine, they needed to achieve motion precision that went above 90% detection. Which took a long time to perfect.

One of the most significant changes between Nintendo Switch Sports and the original Wii Sports game is that Miis are no longer the default character; instead, the user may design and play as Sportsmates, a new kind of human character. On the other hand, the squad didn’t settle on a style right away.

All explored round-shape figures with no arms or legs, college student characters with an intercollegiate sports motif. And even robot suit characters in different designs.

Although these robot figures, which wore outfits such as a hamburger suit, carrot suit, and bear face costume, were innovative and inventive prototypes, the developers concluded it was the incorrect route.

They felt there were too many stages to make the robots seem natural after viewing how they moved on television.
Although these robot figures, which wore outfits such as a hamburger suit, carrot suit, and bear face costume, were innovative and inventive prototypes, the developers concluded it was the incorrect route.

They felt there were too many stages to make the robots seem natural after viewing how they moved on television.

Finally, the interview delves into how the team came up with the idea of playing with others. How multiplayer makes the game intrinsically exciting. And why the team didn’t want the phrase “online” to overuse.

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