Ubisoft Recognizes Radio Tower Obsession: To see how Far Cry has able to grow in its way as a franchise over the past few years. There are a variety of design elements present throughout each game.
Although the goal is to provide structure to the open-world environment within any Far Cry game. Fans of the series cannot ignore the frequency with which open-world items like collectibles or radio towers get employed. However, Ubisoft is aware of the excessive use of radio towers.
Sometimes, a larger amount of focus is put on the aesthetics and atmosphere of the Far Cryopen-worlds rather than the actual game content players have to play.
Far Cry 6, in particular, is filled with stunning visuals and incredible detail; However, when it comes to design, it hasn’t made much progress over what is known as the Far Cry formula. Some fans have even said they think Halo Infinities is an improved Far Cry game by the same standards.
It’s official! Ubisoft TikTok account posted a video of Dani Rojas from Far Cry 6 doing the TikTok move to Major Bag Alert by Damickey Lillard. It’s not so, but it appears Ubisoft has made use of its most repetitive design feature to mock its own game.
The caption reads, “we astonishe when we first discovered the idea that radio towers”.
Ubisoft Recognizes Radio Tower Obsession
It’s a great self-awareness piece that draws the attention of Ubisoft’s regular utilization of radio towers within far Cry games.
Radio towers and other similar locations frequently critiqued in the open-world Ubisoft games, given the frequency with which they appear.
Games such as Watch Dogs and Assassin’s Creed both feature locations. That resemble radio towers like the synchronization points in Assassin’s Creed and Watch Dogs. Which are the means to unlock items locations and other topics of significance on the open-world map.
Radio towers frequently criticize by those who love Far Crydue to the extremely high frequency found in the various Far Cry titles. Although, in fairness, the radio towers didn’t make any appearances in Far Cry 5.
However, the fact is, given the number of radio towers that are present in Far Cry games. The game itself isn’t more exciting or engaging in the 7th or 8th times the player must play it.
It’s at the very least pleasing to know that Ubisoft is aware of the criticisms players have regarding the open-world elements within Far Cry.
But, despite how boring radio towers can for certain gamers. At least there’s an award worth playing these. Far Cry 3 and Far Cry 4 Gun stores allow players to unlock weapons after releasing the radio tower.