Obedience polearm for Diablo 2: To create the Obedience polearm from Diablo 2: The Resurrected, you must spell out the runeword “HelKoThulEthFal” by including a Hel rune or the Ko rune the Thul rune as well as an Eth rune as well as a Fal rune to a five-socket polearm.
Make sure you include them precisely in that order, or else the word won’t work. Five runes are quite a bit; however, they’re all reasonably easily accessible. It could be a rewarding recipe because the base ingredient is more challenging to find than the other runes.
Obedience polearm for Diablo 2:
There’s a chance to find a five-socket polearm at the beginning of this game’s Nightmare difficulty; however, to get more efficient farming, it’s best to play the Secret Cow level or the second part of the game Nightmare difficulty or any Act on Hell difficulty.
You can also utilize your Horadric Cube or Larzuk to connect sockets to a regular polearm.
However, if you opt for this option, it’s going to have to be a polearm that can (or for using the Cube formula, it at the very least will).
Also, you won’t have Bardiches or Voulges before Act II Nightmare, and not after that. So a Scythe or a Poleaxe is likely the best option.
The Eth is a low-level rune that is almost certain to be encountered randomly during the Normal difficulty game.
Thul is most likely to drop on Normal also; however, if it isn’t, it will appear at the beginning of the game on Nightmare.
It can be cultivated at Hellforge on Normal or The Countess on Nightmare or Hell when you need to.
Hel begins dropping after Act I Nightmare, Ko-on Act II Nightmare, and Fal on Act III Nightmare.
Hel can be sourced from Hellforge and The Countess at Nightmare or Hell, Ko and Fal can also be sourced from The Hellforge for Nightmare or Hell; however, the Countess only drops them at Hell.
Like many polearm runewords, Obedience is a well-liked option as a Desert Mercenary, as it increases dramatically the damage he takes and drastically reduces the amount of damage he suffers.
The complete list of bonuses for Obedience can be described as follows:
- 30% Chance to Get Level 21 Magic If You Kill A Enemy
- 40% faster hit recovery
- +370% of Enhanced Damage
- 25 percent Target Defense
- 3-14 Cold Damage is added to 3-second Duration (Normal)
- -25% To Enemy Fire Resist
- 40% chance of crushing blow
- +200-300 Defense
- +10 to Strength
- +10 to Dexterity
- All Resistances 20-30
- Requirements of -20 percent